Unity surface stamping documentation

Easy Stamp for Unity Documentation

Learn how Easy Stamp for Unity is designed for Scene View surface stamping, live preview, layered stamp management, Undo-friendly editing, render pipeline compatibility, and production-focused Unity workflows.

Overview

Easy Stamp for Unity is a Unity Editor productivity tool for fast visual surface design. It is designed to let creators place texture-based stamps directly onto scene surfaces while working in the Unity Scene View.

The goal is to make surface decoration faster and cleaner without creating one separate GameObject for every stamp. The workflow is designed around editor-time placement, stored stamp records, layers, live preview, and Undo-friendly editing.

Easy Stamp for Unity is being prepared for release, and this documentation will be expanded as the tool gets closer to launch.

What Easy Stamp is designed for

  • Fast visual surface decoration in Unity scenes
  • Scene View stamp placement
  • Texture-aware preview and placed visualization
  • Layer-based stamp organization
  • Click and drag placement workflows
  • Undo-friendly editing
  • Production-focused editor workflow

Core Workflow

The planned workflow is designed to feel like a practical editor tool: choose a stamp texture, preview it on a valid surface, place it with a click, or drag to place multiple stamps with spacing.

  1. Open the Easy Stamp editor window.
  2. Select or create a stamp layer.
  3. Choose a stamp texture.
  4. Hover over a collider-backed surface in the Scene View.
  5. Preview the stamp placement.
  6. Click to place one stamp, or drag to place repeated stamps.
  7. Select, delete, or organize stamps through the editor workflow.
  8. Use Undo when you need to revert placement or editing actions.

Requirements

Easy Stamp is planned as a Unity Editor tool with Unity 2022.3 LTS as the main production target.

  • Unity 2022.3 LTS target workflow
  • Scene surfaces with colliders for hover and placement
  • Unity Editor access
  • Project setup compatible with the selected render pipeline
  • Stamp textures prepared for the intended visual style

Because placement depends on Scene View interaction and surface detection, collider-backed surfaces are important for reliable hover and placement behavior.

Installation

Easy Stamp is planned to be installed as a Unity editor tool package or imported asset, depending on the release distribution.

Typical installation flow

  1. Download or import the Easy Stamp package.
  2. Open the Unity project.
  3. Import the package into the project.
  4. Allow Unity to compile editor scripts.
  5. Open the Easy Stamp editor window from the Unity menu.
  6. Test the tool in a sample scene before using it in production scenes.
Final installation steps may depend on the release format and Unity Asset Store packaging requirements.

Scene View Tool

Easy Stamp is designed around direct Scene View interaction. The tool hooks into the Scene View so creators can preview and place stamps where they are actually working.

Scene View behavior

  • Collider-backed hover detection
  • Live stamp preview
  • Click placement
  • Drag placement with spacing
  • Selection and deletion workflow
  • Undo grouping for drag strokes

Stamp Placement

Placement is designed to be fast and visual. A stamp can be placed on a surface with a click, and drag placement can be used for repeated patterns or larger visual coverage.

Placement modes

  • Single click placement
  • Drag placement
  • Spacing-controlled placement
  • Surface-aligned preview
  • Collider-based placement validation

Example use cases

  • Wall marks
  • Surface decals
  • Stylized texture details
  • Level decoration
  • Environment polish
  • Visual storytelling details

Layers and Stamp Records

Easy Stamp is designed around a data-driven architecture using stamp records and layers instead of creating a separate GameObject for every placed stamp.

Layer workflow

  • Organize stamps by layer
  • Keep placed stamp data structured
  • Support selection and deletion workflows
  • Make future rendering and pipeline adapters easier to manage

This structure helps keep scenes cleaner and supports a more production-minded editor workflow.

Preview and Visualization

The visual workflow is designed to show textured stamps clearly without unnecessary debug frames or overlays.

Visual goals

  • Texture-aware preview
  • Placed visualization in the Scene View
  • No-texture fallback behavior
  • Clean stamp display without debug-only visual clutter
  • Surface-constrained visual output
A key requirement is that stamps remain visually constrained to the actual surface area, including clipped rendering at edges rather than simply hiding or blocking full stamps.

Render Pipeline Compatibility

Easy Stamp is planned with production-ready multi-render-pipeline support before packaging and release.

Primary

URP support

  • URP-first production target
  • Pipeline-specific shader and rendering support
  • Scene View workflow validation
Compatibility

Built-in and HDRP

  • Built-in Render Pipeline compatibility
  • HDRP compatibility work
  • Shared core with pipeline-specific adapters

The goal is to avoid shipping a tool that only works well in one pipeline when customers may use different Unity project setups.

Undo and Editing

Easy Stamp is designed to work with Unity Undo so placement and editing feel safe during production.

Editing goals

  • Undo for single placement
  • Grouped Undo for drag strokes
  • Selection workflow
  • Deletion workflow
  • Layer-aware editing

Undo support is important because creators should be able to experiment quickly without damaging their scene work.

Best Practices

For the cleanest results, prepare stamp textures and scene surfaces intentionally before heavy placement work.

Recommended workflow

  • Use clear stamp textures with transparent backgrounds when needed.
  • Use colliders on surfaces that should receive stamps.
  • Organize stamps into meaningful layers.
  • Use spacing controls for repeated drag placement.
  • Test the visual result from the target camera angle.
  • Keep production scenes backed up before major editing passes.

Troubleshooting

The preview does not appear

  • Check that the hovered surface has a collider.
  • Confirm the Scene View tool is active.
  • Make sure a stamp texture or fallback is selected.
  • Check whether the target surface is valid for placement.

Stamps do not align as expected

  • Check the surface normal and collider shape.
  • Test on a simpler surface.
  • Confirm the stamp settings are appropriate for the target mesh.

Placed stamps are hard to manage

  • Use layers to organize different stamp groups.
  • Keep related stamps grouped by purpose.
  • Use selection and deletion tools instead of manually editing stored data.

The result looks different between pipelines

  • Confirm the project render pipeline.
  • Use the correct pipeline-compatible material or shader setup.
  • Regenerate or reimport pipeline-specific assets if needed.

Frequently Asked Questions

What is Easy Stamp for Unity?

Easy Stamp for Unity is a Unity Editor productivity tool designed to help creators place, preview, manage, and organize visual surface stamps directly in the Scene View.

Is Easy Stamp a runtime gameplay system?

No. Easy Stamp is designed as an editor workflow tool for creating and managing surface stamp visuals while building scenes in Unity.

What Unity version is Easy Stamp designed for?

Easy Stamp is planned around Unity 2022.3 LTS as the main production target.

Will Easy Stamp support multiple render pipelines?

Easy Stamp is planned with broad render pipeline support in mind, including URP, Built-in Render Pipeline, and HDRP compatibility work before release.

How are stamps placed?

Easy Stamp is designed around collider-backed Scene View placement, live preview, click or drag placement, spacing controls, and Undo-friendly editing workflows.

Will stamps stay constrained to the surface?

Yes. A key goal is that stamps remain visually constrained to the actual surface area, with clipped rendering at edges instead of simply hiding or blocking full stamps.

Support

If you need help with Easy Stamp for Unity, contact Clugins support and include your Unity version, render pipeline, tool version, operating system, screenshots, error messages, and steps to reproduce the issue.